Seung Beom YangMarch 2026
I'm going to be upfront about something: I don't think of myself as a traditional designer. I'm a problem-solver who happens to design. I study Design and Computer Science as a conjoint degree at the University of Auckland, and my approach to design has always been the same — if something in my life doesn't work, I build a tool to fix it. If that tool fixes my problem, chances are it can fix it for other people too.
That philosophy has led me to build a lot of things over the past few years: apps, websites, games, even a physical kiosk. But the thread that connects all of them is a question I keep coming back to: how can I help people — including myself — become happier, more connected, and more able to achieve their goals?
Coming into DES303, I want to use this course to push beyond purely software-based work. I've spent a lot of time building apps and websites, and with the help of AI tools, I can ship digital products fairly quickly. But I want to challenge myself with something more physical, more tangible — maybe hardware, maybe interactive installations, maybe something I haven't thought of yet. This course is the space to experiment before locking in my Capstone direction.
https://www.youtube.com/watch?v=eZ-Nxc3plAM&t=8s
https://www.youtube.com/watch?v=5bwOWlLLHhw&t=2s
My skillset sits at the intersection of design and engineering. On the design side, I work with Figma for UI/UX, I've done motion graphics work during my internship at Seolseol.com in South Korea, and I have a basic foundation in sketching (though I'll be honest — drawing is still not my strongest area). On the technical side, I work with Vue, Svelte, React, Next.js, Flutter, Django, Python, and Godot Engine. I've also gotten into hardware through 3D printing and microcontroller programming for Unimate. I'm not the most skilled coder or the most talented artist. But I've learnt that being willing to jump into something unfamiliar and figure it out as I go is a strength in itself. When I had to build a smart lamp with Arduino — detecting human movement, controlling RGB light intensity, connecting it to a full-stack app — I had zero experience with Arduino. I just started, made mistakes, and finished the project. That same attitude is what I want to bring into DES303.
Here's a quick overview of my key skills and where I sit with each:
| Skill Area | Level | Notes |
|---|---|---|
| Frontend Development (Vue, React, Svelte) | Strong | Built multiple deployed projects |
| UI/UX Design (Figma) | Intermediate–Strong | Used professionally during internship |
| Game Development (Godot, Unity) | Intermediate | Led 4 game projects, won 3 awards |
| Backend Development (Django, Python) | Intermediate | Ticker, Reboot Toolbox |
| Hardware & Prototyping (3D printing, Arduino) | Beginner–Intermediate | Unimate kiosk, smart lamp |
| Motion Design | Beginner–Intermediate | Internship at Seolseol.com |
| Sketching & Drawing | Beginner | Still developing |
The reason I build things isn't really about technology. It's about happiness.
I know that sounds broad, but let me explain. I've moved around a lot in my life. Born in Korea, moved houses frequently as a kid, then moved to New Zealand when I was going into Year 6. I lived in Tauranga for a year, started making friends, and then my family moved to the North Shore. Made new friends in intermediate, then moved again to Pakuranga for all of college. Then university. Every time I moved, my friendships reset.
That pattern taught me something: connection is fragile, and loneliness is real. Even now, I notice that I tend to reset my friendships every couple of years, even when I haven't moved anywhere. It's a habit I developed from all that moving, and it's something I'm still working through.
This is why so many of my projects centre on connection and motivation. Uniconnect was built because I saw students struggling with isolation and mental health — I wanted to create an anonymous space where people could support each other. Ticker exists because I realised that staying productive is easier when you're accountable to a group — so I gamified it with real stakes. Even Unimate, a wayfinding kiosk, is about helping people navigate a new environment so they feel less lost and more like they belong.
When I think about happiness, I don't think it's just one thing. It's a mix: healthy relationships, a sense of purpose, physical health, mental clarity, spiritual grounding, and the feeling of actually achieving your goals. Everyone's formula is slightly different, but the ingredients overlap. My design work tries to address those ingredients.
A big part of where this belief comes from is my faith. I'm a Christian, and my understanding of what that means shapes how I think about design and about people. For me, the core message isn't about salvation in some distant future — it's about love in the present. In the Bible, there are different words for love: agape (unconditional, selfless love), philia (friendship), and others. The one that resonates most with my design thinking is agape — the idea that we are called to genuinely care for each other, not because we get something out of it, but because that's what makes a community work.